Gamification: Science-backed Success

Gamification is quite the buzzword these days. It’s popularity is for good reason: Emerging science keeps confirming the efficacy of gamification across a wide range of industries and education applications. 

The motivational rewards our brains receive from playing games can be applied in a learning environment, and turbocharge the engagement, skill development, and information retention of the learner. It’s a backdoor to quick, effective, and interesting learning that is more effective for more learning styles. 

Oftentimes “gamify” is used to describe mildly interactive interpretations of dry, didactic book lessons, or motivational awards you earn for doing your work or trying a new beer. Not really games so much as “gaming elements” meant to motivate you to do a task or learn a skill, but not through true gameplay per se.

Occasionally the game is so elementary the “game” takes only seconds to complete. Elegant design can make this approach very cost-effective and successful for simple concepts and information. However, bad design can make a learning experience useless by being uninteresting or too simple to engage the learner. Wasting time and money isn’t in anyone’s training budget.

Flaws in game design are even more common in complex “gamified” learning systems, such as technical device training with the help of Augmented Reality glasses, or surgical simulation using haptics and Virtual Reality. Gamified technical training is still firmly focused on the technical aspects of the learning, and is frequently designed by a team of engineers and subject matter experts. Yet design teams frequently lack educational professionals, gameplay designers, and artists: The scientists of effective learning and communication.

The consequence of that is training that misses the mark - that gets the subject but misses the engagement - the thing makes gamified learning “sticky”. We have seen many very expensive “games” that teach highly complex subjects with all the interest of watching paint dry. GamiSci is different.

GamiSci can incorporate game elements, tutorial modes, and other partial gamification techniques into existing or modified trainings, and we are happy to help guide you in the discovery process as you consider not just what must be taught, but how your learning can be most effective, fun, and memorable. 

However, our team and strategic partners are experts at the full gamification of learning: Designing video games that teach skills and proficiency while motivating the learner through game design and immersive experience. Our holistic, multi-disciplined approach to educational design ensures not only technical accuracy and objective scoring of learning, but also pays critical attention to engaging the learner in a playful way, grabbing their attention and cementing the learning in a way books, lectures, and scored quizzes just can’t. 

Set an appointment with us, and let GamiSci show you the difference between tweaking traditional training methods with window dressing and a truly gamified, immersive experience that augments the way your organization teaches its learners.

Meet with GamiSci

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Gamification with GamiSci is:

  • Cost-effective

  • Objectively measured

  • Highly effective

  • Easily deployable 

  • Customizable

  • Multilingual Options

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Gamification and Distance Training: Meeting the Growing Demand for Effective Learning Post-COVID